// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once

// TODO: reference additional headers your program requires here
#include <windows.h>								// Header File For Windows

#include <gl\gl.h>
#include <gl\glu.h>

//#define LIGHT1  // kolor za pomoca glColor
#define LIGHT2  // kolor za pomoca glMaterial

/// czy model tasmy jest aktywny
//#define TASMA

//#define TRIANGLES
#define VERTEX_ARRAY